We offer three different algorithms (each in its own class) for scattering of points in active voxels: More...
#include <openvdb/Types.h>#include <openvdb/Grid.h>#include <openvdb/math/Math.h>#include <openvdb/util/NullInterrupter.h>#include <tbb/parallel_sort.h>#include <tbb/parallel_for.h>#include <iostream>#include <memory>#include <string>Go to the source code of this file.
| Classes | |
| class | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | 
| The two point scatters UniformPointScatter and NonUniformPointScatter depend on the following two classes:  More... | |
| class | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | 
| Scatters a fixed (and integer) number of points in all active voxels and tiles.  More... | |
| class | NonUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | 
| Non-uniform scatters of point in the active voxels. The local point count is implicitly defined as a product of of a global density (called pointsPerVolume) and the local voxel (or tile) value.  More... | |
| class | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | 
| Forward declaration of base class.  More... | |
| Namespaces | |
| namespace | openvdb | 
| namespace | openvdb::v12_0 | 
| namespace | openvdb::v12_0::tools | 
We offer three different algorithms (each in its own class) for scattering of points in active voxels:
1) UniformPointScatter. Has two modes: Either randomly distributes a fixed number of points into the active voxels, or the user can specify a fixed probability of having a points per unit of volume.
2) DenseUniformPointScatter. Randomly distributes points into active voxels using a fixed number of points per voxel.
3) NonIniformPointScatter. Define the local probability of having a point in a voxel as the product of a global density and the value of the voxel itself.