This is the complete list of members for PositionShader< Film::RGBA, SamplerType >, including all inherited members.
  | BaseShader() | BaseShader | inline | 
  | BaseShader(const BaseShader &)=default | BaseShader |  | 
  | copy() const override | PositionShader< Film::RGBA, SamplerType > | inlinevirtual | 
  | copy() const override | PositionShader< Film::RGBA, SamplerType > | inlinevirtual | 
  | operator()(const Vec3R &xyz, const Vec3R &, const Vec3R &) const override | PositionShader< Film::RGBA, SamplerType > | inlinevirtual | 
  | operator()(const Vec3R &xyz, const Vec3R &, const Vec3R &) const override | PositionShader< Film::RGBA, SamplerType > | inlinevirtual | 
  | PositionShader(const math::BBox< Vec3R > &bbox, const Film::RGBA &c=Film::RGBA(1.0f)) | PositionShader< Film::RGBA, SamplerType > | inline | 
  | PositionShader(const PositionShader &)=default | PositionShader< Film::RGBA, SamplerType > |  | 
  | PositionShader(const math::BBox< Vec3R > &bbox, const Film::RGBA &grid) | PositionShader< Film::RGBA, SamplerType > | inline | 
  | PositionShader(const PositionShader &)=default | PositionShader< Film::RGBA, SamplerType > |  | 
  | RayT typedef | PositionShader< Film::RGBA, SamplerType > |  | 
  | ~BaseShader()=default | BaseShader | virtual | 
  | ~PositionShader() override=default | PositionShader< Film::RGBA, SamplerType > |  | 
  | ~PositionShader() override=default | PositionShader< Film::RGBA, SamplerType > |  |