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|  | CNanoVDB.h | 
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|  | GridHandle.h | 
|  | Defines GridHandle, which manages a host, and possibly a device, memory buffer containing one or more NanoVDB grids. 
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|  | 
|  | HostBuffer.h | 
|  | HostBuffer - a buffer that contains a shared or private bump pool to either externally or internally managed host memory. 
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|  | 
|  | NanoVDB.h | 
|  | Implements a light-weight self-contained VDB data-structure in a single file! In other words, this is a significantly watered-down version of the OpenVDB implementation, with few dependencies - so a one-stop-shop for a minimalistic VDB data structure that run on most platforms! 
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|  | 
|  | NodeManager.h | 
|  | This class allows for sequential access to nodes in a NanoVDB tree on both the host and device. 
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|  | 
|  | PNanoVDB.h | 
|  | This file is a portable (e.g. pointer-less) C99/GLSL/HLSL port of NanoVDB.h, which is compatible with most graphics APIs. 
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