#include <openvdb/math/Ray.h>
| Classes | |
| struct | TimeSpan | 
| Public Types | |
| using | RealType = RealT | 
| using | Vec3Type = Vec3<RealT> | 
| using | Vec3T = Vec3Type | 
| Public Member Functions | |
| Ray (const Vec3Type &eye=Vec3Type(0, 0, 0), const Vec3Type &direction=Vec3Type(1, 0, 0), RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | |
| void | setEye (const Vec3Type &eye) | 
| void | setDir (const Vec3Type &dir) | 
| void | setMinTime (RealT t0) | 
| void | setMaxTime (RealT t1) | 
| void | setTimes (RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | 
| void | scaleTimes (RealT scale) | 
| void | reset (const Vec3Type &eye, const Vec3Type &direction, RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | 
| const Vec3T & | eye () const | 
| const Vec3T & | dir () const | 
| const Vec3T & | invDir () const | 
| RealT | t0 () const | 
| RealT | t1 () const | 
| Vec3R | operator() (RealT time) const | 
| Return the position along the ray at the specified time. | |
| Vec3R | start () const | 
| Return the starting point of the ray. | |
| Vec3R | end () const | 
| Return the endpoint of the ray. | |
| Vec3R | mid () const | 
| Return the midpoint of the ray. | |
| bool | valid (RealT eps=math::Delta< float >::value()) const | 
| Return trueif t1 is larger than t0 by at least eps. | |
| bool | test (RealT time) const | 
| Return trueif time is within t0 and t1, both inclusive. | |
| template<typename MapType> | |
| Ray | applyMap (const MapType &map) const | 
| Return a new Ray that is transformed with the specified map. | |
| template<typename MapType> | |
| Ray | applyInverseMap (const MapType &map) const | 
| Return a new Ray that is transformed with the inverse of the specified map. | |
| template<typename GridType> | |
| Ray | indexToWorld (const GridType &grid) const | 
| Return a new ray in world space, assuming the existing ray is represented in the index space of the specified grid. | |
| template<typename GridType> | |
| Ray | worldToIndex (const GridType &grid) const | 
| Return a new ray in the index space of the specified grid, assuming the existing ray is represented in world space. | |
| bool | intersects (const Vec3T ¢er, RealT radius, RealT &t0, RealT &t1) const | 
| Return true if this ray intersects the specified sphere. | |
| bool | intersects (const Vec3T ¢er, RealT radius) const | 
| Return true if this ray intersects the specified sphere. | |
| bool | clip (const Vec3T ¢er, RealT radius) | 
| Return true if this ray intersects the specified sphere. | |
| template<typename BBoxT> | |
| bool | intersects (const BBoxT &bbox, RealT &t0, RealT &t1) const | 
| Return true if the Ray intersects the specified axisaligned bounding box. | |
| template<typename BBoxT> | |
| bool | intersects (const BBoxT &bbox) const | 
| Return true if this ray intersects the specified bounding box. | |
| template<typename BBoxT> | |
| bool | clip (const BBoxT &bbox) | 
| Return true if this ray intersects the specified bounding box. | |
| bool | intersects (const Vec3T &normal, RealT distance, RealT &t) const | 
| Return true if the Ray intersects the plane specified by a normal and distance from the origin. | |
| bool | intersects (const Vec3T &normal, const Vec3T &point, RealT &t) const | 
| Return true if the Ray intersects the plane specified by a normal and point. | |
| using RealType = RealT | 
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Return a new Ray that is transformed with the inverse of the specified map.
| map | the map from which to construct the new Ray by inverse mapping. | 
The requirement that the direction is normalized follows from the transformation of t0 and t1 - and that fact that we want applyMap and applyInverseMap to be inverse operations.
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Return a new Ray that is transformed with the specified map.
| map | the map from which to construct the new Ray. | 
The requirement that the direction is normalized follows from the transformation of t0 and t1 - and that fact that we want applyMap and applyInverseMap to be inverse operations.
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Return true if this ray intersects the specified bounding box.
| bbox | Axis-aligned bounding box in the same space as this ray. | 
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Return true if this ray intersects the specified sphere.
| center | The center of the sphere in the same space as this ray. | 
| radius | The radius of the sphere in the same units as this ray. | 
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Return the endpoint of the ray.
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Return a new ray in world space, assuming the existing ray is represented in the index space of the specified grid.
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Return true if this ray intersects the specified bounding box.
| bbox | Axis-aligned bounding box in the same space as this ray. | 
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Return true if the Ray intersects the specified axisaligned bounding box.
| bbox | Axis-aligned bounding box in the same space as the Ray. | 
| t0 | If an intersection is detected this is assigned the time for the first intersection point. | 
| t1 | If an intersection is detected this is assigned the time for the second intersection point. | 
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Return true if this ray intersects the specified sphere.
| center | The center of the sphere in the same space as this ray. | 
| radius | The radius of the sphere in the same units as this ray. | 
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Return true if this ray intersects the specified sphere.
| center | The center of the sphere in the same space as this ray. | 
| radius | The radius of the sphere in the same units as this ray. | 
| t0 | The first intersection point if an intersection exists. | 
| t1 | The second intersection point if an intersection exists. | 
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Return true if the Ray intersects the plane specified by a normal and point.
| normal | Normal of the plane. | 
| point | Point in the plane. | 
| t | Time of intersection, if one exists. | 
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Return true if the Ray intersects the plane specified by a normal and distance from the origin.
| normal | Normal of the plane. | 
| distance | Distance of the plane to the origin. | 
| t | Time of intersection, if one exists. | 
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Return the midpoint of the ray.
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Return the position along the ray at the specified time.
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Return the starting point of the ray.
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Return true if time is within t0 and t1, both inclusive. 
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Return true if t1 is larger than t0 by at least eps. 
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Return a new ray in the index space of the specified grid, assuming the existing ray is represented in world space.