Fill a closed level set or fog volume with adaptively-sized spheres. More...
#include <openvdb/tree/LeafManager.h>#include <openvdb/math/Math.h>#include "Morphology.h"#include "PointScatter.h"#include "LevelSetRebuild.h"#include "LevelSetUtil.h"#include "VolumeToMesh.h"#include <openvdb/openvdb.h>#include <tbb/blocked_range.h>#include <tbb/parallel_for.h>#include <tbb/parallel_reduce.h>#include <algorithm>#include <cmath>#include <limits>#include <memory>#include <random>#include <utility>#include <vector>Go to the source code of this file.
| Classes | |
| class | ClosestSurfacePoint< GridT > | 
| Accelerated closest surface point queries for narrow band level sets.  More... | |
| Namespaces | |
| namespace | openvdb | 
| namespace | openvdb::v12_0 | 
| namespace | openvdb::v12_0::tools | 
| Functions | |
| template<typename GridT, typename InterrupterT = util::NullInterrupter> | |
| void | fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, const Vec2i &sphereCount=Vec2i(1, 50), bool overlapping=false, float minRadius=1.0, float maxRadius=std::numeric_limits< float >::max(), float isovalue=0.0, int instanceCount=10000, InterrupterT *interrupter=nullptr) | 
| Fill a closed level set or fog volume with adaptively-sized spheres. | |
Fill a closed level set or fog volume with adaptively-sized spheres.